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World War Z

I was HOD of Texturing at Cinesite during their award of World War Z where I managed a texture team of 12 to do a variety of tasks including hero zombies and digital doubles, crowd characters, cars, ships, props, helicopters and various environment set extensions. Much of the work Cinesite did was in the first half of the movie and was 'invisible cg' where a viewer would typically be unaware that there was any CG in the scene. We had a brief of 'more Bosnia than Bruckheimer' in regard to how the movie should look, meaning it should be a believable setting and not too over the top, so the work needed a lot of polish to get it to integrate seamlessly into the plate.

Sizzle reel showing some of the shots involving set extensions, digital doubles, zombies, props, cars and helicopters.

CG crowd, props and helicopters.

CG crowd, props and helicopters.

Tech breakdown of digi doubles, zombies cars and environment set extensions.

This shot had a mixture and live action people and zombies running around. The set was heavily extended to look like Philadelphia.

This shot had a mixture and live action people and zombies running around. The set was heavily extended to look like Philadelphia.

Tech breakdown showing some of the vehicles and props integrated into the live action plate.

Crowd and props added to the deck of the ship.

Crowd and props added to the deck of the ship.

Helicopters, crowd, ships and props added to the ship in the plate photography which had an empty deck.

Helicopters, crowd, ships and props added to the ship in the plate photography which had an empty deck.

Some cars and people are CG here and the set is heavily extended.

Some cars and people are CG here and the set is heavily extended.