Supervisor and Artist with background in high-end movie VFX industry with 12 years of leadership experience across a 17 year professional career, contributing to over 50 projects at ILM, MPC, Cinesite, Base FX, Outpost VFX and as an independent freelance artist. I am also the founder of Zavava Ltd.
I work as a self employed freelance Supervisor and Artist, specializing in Assets and Environments. I have worked with a number of clients including Tippett Studios, Method Studios, Outpost VFX and Axis Studios on a variety of movie, TV and game cinematic projects including The Falcon and the Winter Soldier, Thor: Love and Thunder and The Man Who Fell To Earth. More recently I have opened my own UK based company called Zavava Ltd.
I supervised the 3D team of 20 Artists and TDs on a variety of tasks including assets, environments, crowds, lighting and FX for the 10 part episodic TV show The Man Who Fell to Earth. This project is a science fiction genre so there was a variety of full CG shots including alien planets, spaceships and vehicles.
I was the Department Supervisor for Assets and Environments, overseeing all Concept, Model, Texture, Lookdev, Environments and Groom teams, based in Kuala Lumpur. Base KL is a new facility and this role represents the broadest amount of responsibility I have had so far in my career. The Mandalorian, season 1 and 2, and Star Wars Rise of Skywalker were some of the major projects done at Base KL.
I joined ILM in June 2012 to develop and supervise their small VFX asset team, supervising all asset work done by the Singapore studio. As the team grew substantially I focused more on Texturing and Look Development, to become Texture Supervisor working with several leads and artists in my team across a variety of shows. The peak for me was Ready Player One where we completed around 750 assets in the Singapore studio and won a VES award for best environment for The Shining sequence.
I was hired to develop Cinesite's Texture Department as the studio grew up to 450 staff to work on Disney's John Carter and later World War Z. Together with other lead artists we integrated Mari into Cinesite's pipeline and trained the team how to use it until it was used as standard for all shows.
My first professional job, I started at MPC as a Character Modeler and broadened my horizons to learn Texturing eventually becoming Lead Texture Artist for Clash of the Titans. I contributed to creature, digital double, environment and vehicle work in Model and Texture across 16 projects during my time at MPC, including 3 Harry Potter, and 2 Narnia movies among many others.