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Adam Walker
Adam Walker
Supervisor / Art Director / Artist / Founder, Zavava Ltd
London, United Kingdom

Summary

Supervisor and Artist with background in high-end movie VFX industry with 12 years of leadership experience across a 17 year professional career, contributing to over 50 projects at ILM, MPC, Cinesite, Base FX, Outpost VFX and as an independent freelance artist. I am also the founder of Zavava Ltd.

Skills

Art DirectionConcept DesignLook Development3D ModelingEnvironment ModelingTexturingCG SupervisionDepartment SupervisionShow Supervision

Software proficiency

Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Mari
Mari
Nuke
Nuke
Katana
Katana
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
Photoshop
Photoshop
RenderMan
RenderMan
Redshift
Redshift
Keyshot
Keyshot
Unreal Engine
Unreal Engine

Reel

Productions

    • Commercial / Advertisement
      Xbox Series X|S - MSG Sphere
    • Year
      2023
    • Role
      Vendor Generalist
    • Company
      BCN Visuals / Zavava Ltd
    • TV Production
      The Witcher
    • Year
      2023
    • Role
      Asset Supervisor
    • Company
      Tippett Studio
    • TV Production
      The Man Who Fell To Earth
    • Year
      2022
    • Role
      CG Supervisor
    • Company
      Outpost VFX
    • Movie
      Thor: Love and Thunder
    • Year
      2022
    • Role
      Lookdev TD / Modeler
    • Company
      Method Studios
    • TV Production
      The Falcon and The Winter Soldier
    • Year
      2021
    • Role
      Co Texture / Lookdev Supervisor
    • Company
      Tippett Studio
    • Commercial / Advertisement
      Magic The Gathering: Kaldheim
    • Year
      2020
    • Role
      Lead Character Artist
    • Company
      Axis Studios
    • Movie
      Star Wars: The Rise of Skywalker
    • Year
      2019
    • Role
      Asset / Environment Supervisor
    • Company
      Base FX
    • TV Production
      The Mandalorian
    • Year
      2019
    • Role
      Asset / Environment Supervisor
    • Company
      Base FX
    • Movie
      Bumblebee
    • Year
      2018
    • Role
      Texture Supervisor
    • Company
      Industrial Light & Magic
    • Movie
      Aquaman
    • Year
      2018
    • Role
      Texture Supervisor
    • Company
      Industrial Light & Magic
    • Movie
      A Quiet Place
    • Year
      2018
    • Role
      Texture Supervisor
    • Company
      Industrial Light & Magic
    • Movie
      Ready Player One
    • Year
      2018
    • Role
      Texture / Lookdev Supervisor
    • Company
      Industrial Light & Magic
    • Movie
      The Great Wall
    • Year
      2016
    • Role
      Lead Texture Artist
    • Company
      Industrial Light & Magic
    • Movie
      Warcraft
    • Year
      2016
    • Role
      Lead Modeler
    • Company
      Industrial Light & Magic
    • Movie
      Avengers: Age of Ultron
    • Year
      2015
    • Role
      Lead Assets Artist
    • Company
      Industrial Light & Magic
    • Movie
      Hitman: Agent 47
    • Year
      2015
    • Role
      Lead Assets Artist
    • Company
      Industrial Light & Magic
    • Movie
      Transformers: Age of Extinction
    • Year
      2014
    • Role
      Lead Assets Artist
    • Company
      Industrial Light & Magic
    • Movie
      Noah
    • Year
      2014
    • Role
      Lead Assets Artist
    • Company
      Industrial Light & Magic
    • Movie
      Lone Survivor
    • Year
      2013
    • Role
      Lead Assets Artist
    • Company
      Industrial Light & Magic
    • Movie
      Star Trek: Into Darkness
    • Year
      2013
    • Role
      Lead Assets Artist
    • Company
      Industrial Light & Magic
    • Movie
      Pacific Rim
    • Year
      2013
    • Role
      Lead Assets Artist
    • Company
      Industrial Light & Magic
    • Movie
      World War Z
    • Year
      2013
    • Role
      Texture Supervisor
    • Company
      Cinesite
    • Movie
      John Carter
    • Year
      2012
    • Role
      Texture Supervisor
    • Company
      Cinesite
    • Movie
      Clash of The Titans
    • Year
      2010
    • Role
      Lead Texture Artist
    • Company
      The Moving Picture Company
    • Movie
      The Chronicles of Narnia: The Voyage of The Dawn Treader
    • Year
      2010
    • Role
      Senior Texture Artist
    • Company
      The Moving Picture Company
    • Movie
      Prince of Persia: The Sands of Time
    • Year
      2010
    • Role
      Environment Modeler
    • Company
      The Moving Picture Company
    • Movie
      G.I. Joe: The Rise of Cobra
    • Year
      2009
    • Role
      Vehicle Texture Artist
    • Company
      The Moving Picture Company
    • Movie
      Harry Potter and The Half Blood Prince
    • Year
      2009
    • Role
      Character Modeler / Texture Artist
    • Company
      The Moving Picture Company
    • Movie
      The Chronicles of Narnia: Prince Caspian
    • Year
      2008
    • Role
      Character Modeler / Texture Artist
    • Company
      The Moving Picture Company
    • Movie
      Sweeney Todd: The Demon Barber of Fleet Street
    • Year
      2008
    • Role
      Environment Modeler
    • Company
      The Moving Picture Company
    • Movie
      10,000 BC
    • Year
      2008
    • Role
      Character Modeler / Texture Artist
    • Company
      The Moving Picture Company

Experience

  • Freelance Supervisor / Artist at Freelance Self Employed / Founder of Zavava Ltd.
    London
    May 2020 - Present

    I work as a self employed freelance Supervisor and Artist, specializing in Assets and Environments. I have worked with a number of clients including Tippett Studios, Method Studios, Outpost VFX and Axis Studios on a variety of movie, TV and game cinematic projects including The Falcon and the Winter Soldier, Thor: Love and Thunder and The Man Who Fell To Earth. More recently I have opened my own UK based company called Zavava Ltd.

  • CG Supervisor at Outpost VFX
    Bournemouth / London, GB
    November 2021 - May 2022

    I supervised the 3D team of 20 Artists and TDs on a variety of tasks including assets, environments, crowds, lighting and FX for the 10 part episodic TV show The Man Who Fell to Earth. This project is a science fiction genre so there was a variety of full CG shots including alien planets, spaceships and vehicles.

  • Asset Supervisor at Base FX
    Kuala Lumpur, Malaysia
    March 2019 - May 2020

    I was the Department Supervisor for Assets and Environments, overseeing all Concept, Model, Texture, Lookdev, Environments and Groom teams, based in Kuala Lumpur. Base KL is a new facility and this role represents the broadest amount of responsibility I have had so far in my career. The Mandalorian, season 1 and 2, and Star Wars Rise of Skywalker were some of the major projects done at Base KL.

  • Texture Supervisor at Industrial Light & Magic
    Singapore, Singapore
    June 2012 - August 2018

    I joined ILM in June 2012 to develop and supervise their small VFX asset team, supervising all asset work done by the Singapore studio. As the team grew substantially I focused more on Texturing and Look Development, to become Texture Supervisor working with several leads and artists in my team across a variety of shows. The peak for me was Ready Player One where we completed around 750 assets in the Singapore studio and won a VES award for best environment for The Shining sequence.

  • Head of Texturing at Cinesite
    London, United Kingdom
    April 2010 - June 2012

    I was hired to develop Cinesite's Texture Department as the studio grew up to 450 staff to work on Disney's John Carter and later World War Z. Together with other lead artists we integrated Mari into Cinesite's pipeline and trained the team how to use it until it was used as standard for all shows.

  • Lead Texture Artist at The Moving Picture Company
    London, United Kingdom
    June 2006 - March 2010

    My first professional job, I started at MPC as a Character Modeler and broadened my horizons to learn Texturing eventually becoming Lead Texture Artist for Clash of the Titans. I contributed to creature, digital double, environment and vehicle work in Model and Texture across 16 projects during my time at MPC, including 3 Harry Potter, and 2 Narnia movies among many others.