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Ready Player One Environments

Ready Player One was one of my career highlights. My responsibility was to supervise all Texture and Lookdev work done by the ILM Singapore studio, which had about 40% of ILM's total award on the show, and included several full CG environments, together with around 750 assets for the Singapore team alone!

For hand's on responsibility, a big part of my job for environments was defining the approach to texturing and lookdev and working on rough blocking passes which could then be handed off to more artists to push to completion. I would then have daily rounds with all artists in the team to continue pushing the quality of the work. The environments were always built in full CG, without the use of Matte Painting to give more options with how to use the camera.

Aech's Garage. This environment contained a lot of interesting props intended as easter eggs for the sharp eyed viewer. I worked on multiple parts of the structure and some of the vehicles and props in the background.

Aech's Garage

Aech's Garage

Aech's Garage

Aech's Garage

Aech's Garage

Aech's Garage

Aech's Garage

Aech's Garage

Aech's Basement. This environment also contained a lot of interesting smaller props. I worked on multiple parts of the structure and some of the props in the set.

Aech's Basement

Aech's Basement

Aech's Basement

Aech's Basement

Aech's Basement

Aech's Basement

Planet Doom. Trenches, Terrain and a giant Aztec Pyramid make a nice contrast to the other sets.

Planet Doom

Planet Doom

Planet Doom

Planet Doom

Halliday's Journals

Halliday's Journals

Part of ILM's Tech reel show's some behind the scenes for Planet Doom and Aech's Garage.