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The Great Wall - Paladin Creature

The Great Wall was the largest VFX project to be hubbed from the ILM Singapore studio, I was Lead Texture Artist on this project and my responsibility was to oversea all of the creature texturing and initially the Great Wall asset itself. I textured the main Tao Tai creatures with variations which were heavily duplicated to form massive crowds and the bigger Paladin creatures which also had multiple variants. There was also a queen creature which I supervised other artists to keep a consistent look. Many shots were fully CG and featured extreme close ups, so the assets had to be built with all resolutions and lighting conditions in mind.

The Paladin creatures were bigger creatures whose function was to protect the queen from arrows and bombs with their fan structure on their heads. It was a lot of fun bringing this creature to life with Steve Jubinville doing the model and Nihal Friedel doing lookdev while I did the textures in Mari.

Sizzle reel of some of the main Paladin shots.

Inspecting the Tao Tei before allowing it to the queen.

Inspecting the Tao Tei before allowing it to the queen.

Paladins attack.

Paladins attack.

Protecting the queen feeding.

Protecting the queen feeding.

Incoming!

Incoming!

Working together.

Working together.

A lot of green.

A lot of green.